Race against the clock in Yet, a compact travel game where airships circle a rotating timeline in pursuit of valuable Time Capsules. With precise movement, clever card drafting as well as tactical positioning, every round becomes a fresh challenge to see who can claim the highest-scoring moments.
Each round, the clock advances by one hour, revealing a new Time Capsule card from the current position. These capsules are worth between 1 and 12 points, making the most valuable opportunities especially tempting. To reach them, draft Action cards then use their effects to move your airship, rotate your position or manipulate the clock itself.
Timing is everything. A brilliant move can put your airship directly beside a valuable capsule, while a poorly judged action may leave you watching another player sail away with the prize. Study the board, anticipate the next hour then plan your route before the clock shifts again.
As the race progresses, more Time Capsules become available while your opportunities to collect them change with each turn of the clock. Once the final round is complete, players total the value of their captured capsules. The highest score wins the race.
Small enough to take anywhere yet packed with tactical decisions, Yet is an ideal travel board game for families and friends who enjoy compact strategy with a clever time-based theme.
Yet
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Player Count
2-3 Players
Ages
10+
Play Time
20-30 Minutes
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