The African savannah is scorching, the watering hole is crowded with every animal desperate for a drink. Kariba is a quick, tactical travel card game where players compete to scare rival animals away from the watering hole before claiming them for valuable points.
Each player begins with five animal cards, they then takes turns playing one or more cards of the same species onto the matching space around the watering hole. When at least three of the same animal gather there, they can frighten away the nearest weaker species, sending those cards to the player who triggered the chase. Every captured animal is worth a point, so creating the right combination at the right moment is crucial.
The animal hierarchy creates plenty of tactical surprises. Elephants can chase rhinos, rhinos can scare ostriches, ostriches can drive away zebras so on and so forth follow the same pecking order. Then there is the mouse, a tiny exception with a huge trick: it can scare the mighty elephant despite being the weakest animal in the lineup.
Managing your hand is essential because playing too soon can give another player an easy opportunity, while waiting too long may let rivals claim the best animals. Watch the watering hole, predict your opponent's moves, then strike when the moment is right.
With simple rules, quick rounds as well as a wonderfully playful wildlife theme, Kariba is an ideal small box travel game for families look for games that offer light strategy with plenty of take that moments that is small enough to go in your bag and take on holidays.
Kariba
Buy 3 Games Get 5% Off
Player Count
2-4 Players
Ages
6+
Play Time
15 Minutes
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